ursus_core/assets/
upload.rs1use crate::assets::mesh::Vertex;
2use crate::assets::registry::TextureHandle;
3use crate::render::gfx::types::Format;
4use ursus_ecs::components::mesh::MeshHandle;
5use ursus_materials::MaterialHandle;
6
7pub enum GpuUploadRequest {
8 Mesh {
9 handle: MeshHandle,
10 vertices: Vec<Vertex>,
11 indices: Vec<u32>,
12 name: String,
13 },
14 Texture {
15 handle: TextureHandle,
16 pixels: Vec<u8>,
17 width: u32,
18 height: u32,
19 format: Format,
20 name: String,
21 },
22 Material { handle: MaterialHandle, bytes: Vec<u8> },
26}