pub fn build_dyn_renderer<P: RenderPipeline + Default + 'static>(
ctx: &VulkanContext,
gpu_assets: &mut GpuAssetServer,
prev_exposure: f32,
prev_fsr_sharpness: f32,
) -> Result<Box<dyn DynRenderer>>pub fn build_dyn_renderer<P: RenderPipeline + Default + 'static>(
ctx: &VulkanContext,
gpu_assets: &mut GpuAssetServer,
prev_exposure: f32,
prev_fsr_sharpness: f32,
) -> Result<Box<dyn DynRenderer>>