pub struct EngineContext {
pub world: World,
pub asset_registry: AssetRegistry,
pub extract_schedule: ExtractSchedule,
pub tick_schedule: TickSchedule,
/* private fields */
}Fields§
§world: World§asset_registry: AssetRegistry§extract_schedule: ExtractSchedule§tick_schedule: TickScheduleImplementations§
Source§impl EngineContext
impl EngineContext
pub fn frame_stats(&self) -> &FrameStats
pub fn send_render_cmd(&self, cmd: RenderCommand)
pub fn set_pipeline<P>(&self)where
P: RenderPipeline + Default + 'static,
pub fn set_window_title(&self, title: impl Into<String>)
pub fn set_window_size(&self, width: u32, height: u32)
pub fn set_fullscreen(&self, enabled: bool)
pub fn add_extract_system(&mut self, system: impl ExtractSystem + 'static)
pub fn add_tick_system(&mut self, system: impl TickSystem + 'static)
pub fn add_plugin(&mut self, plugin: impl Plugin)
pub fn add_plugins(&mut self, plugins: impl IntoIterator<Item = impl Plugin>)
Auto Trait Implementations§
impl !Freeze for EngineContext
impl !RefUnwindSafe for EngineContext
impl !UnwindSafe for EngineContext
impl Send for EngineContext
impl Sync for EngineContext
impl Unpin for EngineContext
impl UnsafeUnpin for EngineContext
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Component for T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more