pub struct ShaderDef {
pub name: String,
pub vert: ShaderSource,
pub frag: Option<ShaderSource>,
}Fields§
§name: String§vert: ShaderSource§frag: Option<ShaderSource>Implementations§
Source§impl ShaderDef
impl ShaderDef
pub fn from_files( name: impl Into<String>, vert: impl Into<PathBuf>, frag: impl Into<PathBuf>, ) -> Self
pub fn from_files_vert_only( name: impl Into<String>, vert: impl Into<PathBuf>, ) -> Self
pub fn from_bytes(name: impl Into<String>, vert: Vec<u8>, frag: Vec<u8>) -> Self
pub fn from_bytes_vert_only(name: impl Into<String>, vert: Vec<u8>) -> Self
Auto Trait Implementations§
impl Freeze for ShaderDef
impl RefUnwindSafe for ShaderDef
impl Send for ShaderDef
impl Sync for ShaderDef
impl Unpin for ShaderDef
impl UnsafeUnpin for ShaderDef
impl UnwindSafe for ShaderDef
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: ?Sized,
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Component for T
§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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