pub struct GpuTextureStore { /* private fields */ }Expand description
Owns loaded GPU textures and their bindless slots. TextureHandle (stable, assigned by AssetRegistry on the CPU side) -> bindless slot -> GpuTexture.
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Source§impl GpuTextureStore
impl GpuTextureStore
pub fn new( device: Device, physical_device: PhysicalDevice, instance: Instance, command_pool: CommandPool, descriptors: &mut DescriptorAllocator, queue: Queue, ) -> Result<Self>
pub fn upload( &mut self, descriptors: &DescriptorAllocator, handle: TextureHandle, upload: TextureSource<'_>, ) -> Result<()>
pub fn slot(&self, handle: TextureHandle) -> u32
pub fn bindless(&self) -> &BindlessSet
pub fn bindless_mut(&mut self) -> &mut BindlessSet
Auto Trait Implementations§
impl Freeze for GpuTextureStore
impl RefUnwindSafe for GpuTextureStore
impl Send for GpuTextureStore
impl Sync for GpuTextureStore
impl Unpin for GpuTextureStore
impl UnsafeUnpin for GpuTextureStore
impl UnwindSafe for GpuTextureStore
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