pub fn render_thread_main(
handles: WindowHandles,
flags: EngineFlags,
initial_pipeline: PipelineFactory,
triple_buf: Arc<TripleBuffer<RWorld>>,
frame_stats: FrameStats,
cmd_rx: Receiver<RenderCommand>,
upload_rx: Receiver<GpuUploadRequest>,
ready_tx: SyncSender<()>,
)