pub enum GpuUploadRequest {
Mesh {
handle: MeshHandle,
vertices: Vec<Vertex>,
indices: Vec<u32>,
name: String,
},
Texture {
handle: TextureHandle,
pixels: Vec<u8>,
width: u32,
height: u32,
format: Format,
name: String,
},
Material {
handle: MaterialHandle,
bytes: Vec<u8>,
},
}Variants§
Mesh
Texture
Material
Packed material bytes ready to be written into GPU-visible storage.
bytes.len() is this material’s stride under whichever
MaterialLayout produced them (see ursus_materials::pack::aos).
Auto Trait Implementations§
impl Freeze for GpuUploadRequest
impl RefUnwindSafe for GpuUploadRequest
impl Send for GpuUploadRequest
impl Sync for GpuUploadRequest
impl Unpin for GpuUploadRequest
impl UnsafeUnpin for GpuUploadRequest
impl UnwindSafe for GpuUploadRequest
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