pub struct PipelineBuilder<'a> { /* private fields */ }Implementations§
Source§impl<'a> PipelineBuilder<'a>
impl<'a> PipelineBuilder<'a>
pub fn fullscreen( vert_spv: &'a [u8], frag_spv: &'a [u8], color_formats: &'a [Format], ) -> Self
pub fn mesh( vert_spv: &'a [u8], frag_spv: &'a [u8], color_formats: &'a [Format], vertex_bindings: &'a [VertexInputBindingDescription], vertex_attributes: &'a [VertexInputAttributeDescription], ) -> Self
pub fn depth_only( vert_spv: &'a [u8], frag_spv: Option<&'a [u8]>, vertex_bindings: &'a [VertexInputBindingDescription], vertex_attributes: &'a [VertexInputAttributeDescription], ) -> Self
pub fn cull_mode(self, mode: CullModeFlags) -> Self
pub fn depth_test(self, test: bool, write: bool) -> Self
pub fn depth_format(self, format: Format) -> Self
pub fn depth_compare(self, op: CompareOp) -> Self
pub fn depth_bias(self, constant_factor: f32, slope_factor: f32) -> Self
pub fn set_layouts(self, layouts: &'a [DescriptorSetLayout]) -> Self
pub fn push_constants(self, ranges: &'a [PushConstantRange]) -> Self
pub fn blend_attachments( self, attachments: &'a [PipelineColorBlendAttachmentState], ) -> Self
pub fn build(self, device: &Device) -> Result<(Pipeline, PipelineLayout)>
Auto Trait Implementations§
impl<'a> Freeze for PipelineBuilder<'a>
impl<'a> RefUnwindSafe for PipelineBuilder<'a>
impl<'a> Send for PipelineBuilder<'a>
impl<'a> Sync for PipelineBuilder<'a>
impl<'a> Unpin for PipelineBuilder<'a>
impl<'a> UnsafeUnpin for PipelineBuilder<'a>
impl<'a> UnwindSafe for PipelineBuilder<'a>
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