pub struct GrowableBuffer { /* private fields */ }Implementations§
Source§impl GrowableBuffer
impl GrowableBuffer
pub fn new( device: &Device, physical_device: PhysicalDevice, instance: &Instance, usage: BufferUsageFlags, initial_capacity: usize, ) -> Result<Self>
pub fn buffer(&self) -> Buffer
pub fn capacity(&self) -> usize
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
Sourcepub fn upload(&mut self, bytes: &[u8]) -> Result<bool>
pub fn upload(&mut self, bytes: &[u8]) -> Result<bool>
Replaces the buffer’s contents with bytes, growing the underlying
GPU buffer first if it isn’t large enough. Returns true if the
underlying vk::Buffer handle changed (a reallocation happened) -
callers that keep a descriptor pointing at this buffer must rewrite
that descriptor when this returns true.
Auto Trait Implementations§
impl Freeze for GrowableBuffer
impl RefUnwindSafe for GrowableBuffer
impl Send for GrowableBuffer
impl Sync for GrowableBuffer
impl Unpin for GrowableBuffer
impl UnsafeUnpin for GrowableBuffer
impl UnwindSafe for GrowableBuffer
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