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AosLayout

Struct AosLayout 

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pub struct AosLayout { /* private fields */ }
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MaterialLayout implementation that packs each material into a single contiguous byte blob (array-of-structs) via pack(), grouping materials by their packed size into separate buckets - materials using different strategies with different field sets don’t have to share a stride.

Holds plain bytes in memory; turning those bytes into an actual GPU buffer (e.g. a Vulkan SSBO) is the caller’s responsibility.

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impl AosLayout

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pub fn new() -> Self

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pub fn bucket_bytes(&self, stride: usize) -> Option<&[u8]>

Raw bytes currently stored for the bucket at stride, if any material has been uploaded at that size yet.

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pub fn index_of(&self, handle: MaterialHandle, stride: usize) -> Option<usize>

Index of handle within its stride’s bucket - this is the material_id a shader would use to index into that bucket’s buffer.

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pub fn strides(&self) -> impl Iterator<Item = usize> + '_

All strides currently in use, for callers that need to allocate one GPU buffer per stride.

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impl Default for AosLayout

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fn default() -> AosLayout

Returns the “default value” for a type. Read more
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impl MaterialLayout for AosLayout

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fn register_strategy(&mut self, strategy: &dyn ShadingStrategy)

Prepares this layout to store values for strategy’s fields. Called once per strategy, before any upload for a material using it.
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fn upload( &mut self, handle: MaterialHandle, strategy: &dyn ShadingStrategy, values: &[MaterialValue], )

Writes values (as resolved by strategy.resolve(), in strategy.fields() order) into this layout’s storage for handle.

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.