pub struct ShaderRegistry { /* private fields */ }Implementations§
Source§impl ShaderRegistry
impl ShaderRegistry
pub fn empty() -> Self
pub fn register(&mut self, def: ShaderDef) -> ShaderHandle
pub fn register_if_absent(&mut self, def: ShaderDef) -> ShaderHandle
pub fn load_spv( &mut self, handle: ShaderHandle, ) -> Result<(&[u8], Option<&[u8]>)>
pub fn unload(&mut self, handle: ShaderHandle)
pub fn reload(&mut self, handle: ShaderHandle) -> Result<()>
pub fn version(&self, handle: ShaderHandle) -> u32
pub fn get(&self, handle: ShaderHandle) -> Option<&ShaderDef>
pub fn by_name(&self, name: &str) -> Option<ShaderHandle>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ShaderRegistry
impl RefUnwindSafe for ShaderRegistry
impl Send for ShaderRegistry
impl Sync for ShaderRegistry
impl Unpin for ShaderRegistry
impl UnsafeUnpin for ShaderRegistry
impl UnwindSafe for ShaderRegistry
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